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	<url>
		<loc>https://viviratalopes.carrd.co</loc>
		<lastmod>2026-02-05</lastmod>
		<changefreq>daily</changefreq>
		<priority>1.0</priority>
		<image:image>
			<image:loc>https://viviratalopes.carrd.co/assets/images/gallery01/5aeb3b3f.jpg</image:loc>
			<image:title>**Humanoid BMO Fanart. Design by @RealDazzen**</image:title>
		</image:image>
		<image:image>
			<image:loc>https://viviratalopes.carrd.co/assets/images/gallery01/13706028.gif</image:loc>
			<image:title>**Sue from Cave Story in Low Poly Style.**</image:title>
		</image:image>
		<image:image>
			<image:loc>https://viviratalopes.carrd.co/assets/images/gallery01/dde66a10.jpg</image:loc>
			<image:title>**Bomberman Fanart.**</image:title>
		</image:image>
		<image:image>
			<image:loc>https://viviratalopes.carrd.co/assets/images/gallery01/ece7544c.jpg</image:loc>
			<image:title>**Penny from Pokémon Scarlet and Pokémon Violet.**</image:title>
		</image:image>
		<image:image>
			<image:loc>https://viviratalopes.carrd.co/assets/images/gallery01/be867bdb.jpg</image:loc>
			<image:title>**Testament Guilty Gear Strive Color 8.**</image:title>
		</image:image>
		<image:image>
			<image:loc>https://viviratalopes.carrd.co/assets/images/gallery03/a8cf07fe.jpg</image:loc>
			<image:title>**Cutscene Artwork** – A polished, high-resolution cutscene scene I created for *Ednaldo Pereira: Mescladasso DX*, showcasing Ednaldo&#039;s expressive cartoon style.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://viviratalopes.carrd.co/assets/images/gallery03/2ac11ca3.jpg</image:loc>
			<image:title>**Character Expression Frame** – Another refined frame from the game, highlighting Ednaldo’s surprised expression, fully polished by me.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://viviratalopes.carrd.co/assets/images/gallery03/8cc90791.jpg</image:loc>
			<image:title>**Spaceship Graphic** – Finalized version of the in-game spaceship, enhanced with shading, clean lines and detailed polish.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://viviratalopes.carrd.co/assets/images/gallery03/ce20c3d4.jpg</image:loc>
			<image:title>**City Chief Frame** – A in-game frame from an animation I polished based on a rough draft, featuring one of the city chief characters from the game.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://viviratalopes.carrd.co/assets/images/gallery03/44f9a5a1.jpg</image:loc>
			<image:title>**Logo Concept** – Early rough concept of the game’s title logo, developed during the initial stages of experimenting with different ideas</image:title>
		</image:image>
		<image:image>
			<image:loc>https://viviratalopes.carrd.co/assets/images/gallery03/9fef3b6f.jpg</image:loc>
			<image:title>Untitled</image:title>
		</image:image>
		<image:image>
			<image:loc>https://viviratalopes.carrd.co/assets/images/gallery03/273749be.jpg</image:loc>
			<image:title>Untitled</image:title>
		</image:image>
		<image:image>
			<image:loc>https://viviratalopes.carrd.co/assets/images/image02.png</image:loc>
		</image:image>
		<image:image>
			<image:loc>https://viviratalopes.carrd.co/assets/images/gallery02/bf6d48b6.jpg</image:loc>
			<image:title>**Concept art for Hazel Stage.**</image:title>
		</image:image>
		<image:image>
			<image:loc>https://viviratalopes.carrd.co/assets/images/gallery02/a16c9615.jpg</image:loc>
			<image:title>**Concept art for Axel Stage.**</image:title>
		</image:image>
		<image:image>
			<image:loc>https://viviratalopes.carrd.co/assets/images/gallery02/5a6a68e2.jpg</image:loc>
			<image:title>**Axel and Hazel VY-Suits Concept art.**</image:title>
		</image:image>
		<image:image>
			<image:loc>https://viviratalopes.carrd.co/assets/images/gallery02/41c4c24c.jpg</image:loc>
			<image:title>**Shouko Final design.**</image:title>
		</image:image>
		<image:image>
			<image:loc>https://viviratalopes.carrd.co/assets/images/gallery02/ff086459.jpg</image:loc>
			<image:title>**CODE Bunny Christmas art.**</image:title>
		</image:image>
		<image:image>
			<image:loc>https://viviratalopes.carrd.co/assets/images/gallery02/34c77891.jpg</image:loc>
			<image:title>**Shouko concept art.**</image:title>
		</image:image>
		<image:image>
			<image:loc>https://viviratalopes.carrd.co/assets/images/image03.png</image:loc>
		</image:image>
		<image:image>
			<image:loc>https://viviratalopes.carrd.co/assets/images/image04.png</image:loc>
		</image:image>
		<image:image>
			<image:loc>https://viviratalopes.carrd.co/assets/images/gallery04/e18bef26.jpg</image:loc>
			<image:title>**ARTIUS Screenshot** - Features a 3D model of the wrecking ball sphere, along with graffiti artwork I created specifically for the game environment.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://viviratalopes.carrd.co/assets/images/gallery04/afbdb18b.jpg</image:loc>
			<image:title>**Tiling Showcase** - Editor view of a scene where I handled the level tiling and environmental detailing.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://viviratalopes.carrd.co/assets/images/gallery04/84b3251a.jpg</image:loc>
			<image:title>**Loading Screen Illustration** - A custom loading screen featuring the character Walter riding a bus, fully illustrated by me.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://viviratalopes.carrd.co/assets/images/gallery04/a36d3fd5.jpg</image:loc>
			<image:title>**Polish Comparison** - A side-by-side comparison showing my polish work on game assets, highlighting the transition from rough sketch to finalized in-game visuals.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://viviratalopes.carrd.co/assets/images/image01.jpg</image:loc>
		</image:image>
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